Everyone else was releasing something, so we didn’t want to feel left out.
First off, a hearty (belated) congratulations to Phantasian Productions for going the distance and releasing Tales of the Phantasy: Dhaos Nooblord Forever Edition for the Playstation Vita. This translation patch has been over ten years in the making, and it has finally paid off–go try it out if you haven’t already! Second, a hearty (belated) congratulations to Namco Bandai Games for going the distance and releasing Tales of the Heart: Reimagination: Demo Edition, also for the Playstation Vita. This game was hinted at quite a while ago back when people got to the end of Tales of the Innocent: Reimagination for the Atari 2600 and found artwork depicting the other two games in the Tales lineup for the Nintendo DS. Presumably, Namco will soon announce Triverse of the Tempest: Reimagination on 3/4/13, three days before the release of ToH:R, in an effort to reduce consumer interest in their soon-to-be-released product, in typical Namco fashion.
In the wake of such exciting releases, we at KAJITANI-EIZAN’s Patch Site felt the need to do something to show Tales series aficionados that we care. So we brainstormed for a while and hit upon a great idea. Visitors to this site had been complaining that the progress bar hasn’t changed recently. Done and done. You can see the changed progress bar on the right side of the screen. This is our way to show you that when people clamor, we listen.
What’s that? Not exciting enough for you? Oh. Well. I was sort of hoping that would be plenty exciting enough. Uh… well, I guess I can talk some more about how cool my favorite character, Hisui, is. Oh yeah, and I talked about that one volcano, right? The one whose boss wrecked my party until I figured out/created a pro strategy to deal with him in a truly pro fashion? Well, what could be better than Hisui fighting in that volcano? Behold:
Man, isn’t Hisui so awesome? There are many things that make him totally awesome. First, his versatility. Being especially good with swords or chanting arcane spells or what not is nice and all, but why not be good at everything at once? He can shoot enemies from afar with his bowguns while kicking away close-by enemies with his feet while casting a healing spell to save an ally, all while not being a frail mage that will keel over at the slightest breeze–in short, he excels at everything. This means he is always useful on the battlefield, and looks awesome doing it because he can shoot his bowguns by pointing his fingers like a boss. Second, his clothes. Unlike everyone else in every JRPG ever, he is actually dressed for an adventure. He has styling shades to protect his eyes, a warm sweater and jacket to stave off freezing winds such as those from his hometown, and gloves to protect his hands from all the rough work that is required of saviors of the world. By the way, you may want to carefully examine the period after the word “everything” above. Anyway, this makes him practical, a trait that is sorely lacking in the characters that populate the fantasy anime/JRPG genre. If you don’t believe me, just look at Shing’s leather body suit cum jockplate, Amber’s unfitting-for-the-snow leotard, Beryl’s painter overalls, and Innes’s halter top plus shinguards. Third, he has a heart of gold. He obviously cares a lot about his little sister, and yet, instead of murdering Sieghart when he accidentally his sister, he accepts his help and eventually warms up to him, becoming best buddies by the end of the game. Also, he eventually forgives the alien princess even after she [redacted due to spoilers] and warms up to her as well, promising to see her mission through and support her every step of the way. To summarize, he is basically Warrior Psychologist Jesus. Practically the only thing that could make him better is if he had multiple High Ohgeez like most other Tales characters… if only that were the case. If only.
Well, that’s all I have for now. We hope you enjoy the patch; please let us know if you have any issues. Until next time, guys!
January 31, 2013 at 3:05 am | Permalink
I really love how you explained Bamco there. So damn true.
January 31, 2013 at 3:17 am | Permalink
LOLOLOLOLOLOL! I was cracking up so hard when I got to the progress bar update xD
Good shit, Kaji. Keep it up. I really don’t care how long you take. I’ll wait forever haha
January 31, 2013 at 9:24 am | Permalink
You lie, the progress bar didn’t change, it was just mirrored. You could have at least changed the color to march Hisui’s greeness. And yet another trololol update, not surprising but still…
January 31, 2013 at 11:36 am | Permalink
[…] If you can find it… See his update post here:Â http://www.blade2187.com/2013/01/31/tales-of-hearts-translators-cut-demo-patch-out/ […]
January 31, 2013 at 12:17 pm | Permalink
The demo works for both versions of the game (CG or Anime), right?
Thanks for the update!
January 31, 2013 at 12:40 pm | Permalink
I will go ahead and kill a bit of the fun. Pyvpx gur cntr, xrrc cerffvat gno naq purpx gur fgnghf one.
Thanks Kaji, what a pleasant surprise.
January 31, 2013 at 12:51 pm | Permalink
You’re evil Kaji.
Evil and mean.
January 31, 2013 at 1:01 pm | Permalink
Lol comment censorship now? The tip did work for me though, thank you jht. The patch is there people keep looking.
January 31, 2013 at 2:25 pm | Permalink
aww shit
kaji you about to start a storm with this hisui talk
i’m blown away by how badass he truly is
January 31, 2013 at 8:15 pm | Permalink
kkkkkkkkkk (“bar” Inversion mode on)
January 31, 2013 at 11:19 pm | Permalink
cant find the patch. or am i just looking for nothing? hahaha
February 1, 2013 at 12:05 am | Permalink
Read the whole post for the clue to finding the patch
February 1, 2013 at 4:39 am | Permalink
ZzzZz….
Beware of spoiler….
This mean there is still hope to play this in english then.
Resuming waiting for the full release.
I consider that about 75% progress then.
February 1, 2013 at 8:34 am | Permalink
Very nice, thanks Kaji! Looking forward to playing the demo later.
Sometimes it feels like the mind numbing chore of translating gets to you and you need a creative outlet via your blog, you know…. get the crazy out 😛
February 1, 2013 at 3:38 pm | Permalink
Stupid. Troll and stupid.
February 1, 2013 at 4:15 pm | Permalink
After playing the demo a bit, I must say that I really like the default setup on Sieghart. When I played through a while back, I usually stuck with some old artes plus whatever would be effective to keep a combo going. With your setup, combos are longer and since enemies have actually stayed staggered long enough, chaining artes is a lot more fluid.
Thanks for that. It’ll come in handy when I play the game again in the future.
February 1, 2013 at 5:41 pm | Permalink
thanks but couldn’t you have simply post a link without the massive wall of hisuigasm?
February 2, 2013 at 8:02 pm | Permalink
Oh man! It was a long time since I saw stuff by you Kajitani-Eizan. But last time I ever downloaded something by you was back when Tales of the World: Narikiri Dungeon 2 was being translated. I was so happy you did that!
It’s great you keep on doing this for Tales of Hearts! You rock man! 🙂
February 3, 2013 at 6:39 am | Permalink
TL;DR
So where’s the patch?????????
Just kidding, I found it after everything.
February 3, 2013 at 9:11 am | Permalink
Well done Kaji! Thanks for the demo.
I wonder how long it will take for them to say this patch is vaporware again?! xD
February 3, 2013 at 10:46 am | Permalink
I’ve tried so hard to find the patch before just giving up. I thought it was something to do with the progress bar, but idk.
That said, this is awesome, Kaji, and I enjoyed reading the post! Just wish I wasn’t so dense 😛
February 3, 2013 at 10:53 am | Permalink
I quite like the additions to the battle system, but I have one concern in regards to the increased EG usage of artes used multiple times; what about the start of the game? I believe you’re stuck with Crushing Earth during the first boss, or at least during the dungeon, and considering the low EG you start with… I don’t think the regular attacks reset the counter, so etc.
February 3, 2013 at 2:25 pm | Permalink
It’s a bit artificial at the moment, but currently, that feature isn’t active until slightly later into the game when you have a couple more Artes. Even with one Arte, you can avoid it by mixing normal attacks into your combos.
February 3, 2013 at 3:52 pm | Permalink
Wow, i feel really dumb now. Took me a while to notice.
Thx a lot 🙂
February 3, 2013 at 5:00 pm | Permalink
What’s have exlusive on Translator’s Cut?
February 3, 2013 at 5:26 pm | Permalink
Just an info for anyone: the patch only works for the Anime version. Because I only own CG, I thought I would inform you guys.
@Kaji: Could you next time also release one for the CG version, even though you find it inferior to the Anime version..?
February 3, 2013 at 8:15 pm | Permalink
Depends on how much work it is–I haven’t even looked yet. The CG version is clearly inferior due to lack of consistency between FMV and in-game assets, and also because the ending makes no sense in the CG version. So if it’s too much work, I won’t bother, but if it’s not too much, I’ll do it.
Also, GO RAVENS
February 4, 2013 at 12:07 am | Permalink
had to use google chrome inspect option but i found it, continue with the hard work and good luck
February 4, 2013 at 5:02 am | Permalink
anon wrote:
“read the whole post for the clue to finding the patch”
i was like:
i don’t get it!
– “read the whole post”
i don’t get it!
– “read the whole post”
i don’t get it!
then i read the WHOLE post.
February 4, 2013 at 8:34 am | Permalink
That’s cruel, Kaji. :c I had to resort to using the page source to finding the link. The demo’s definitely there, guys. :c It’s just difficult to spot because of the tricky location it’s at…
February 4, 2013 at 8:41 am | Permalink
im so desperate that i use ‘view source’ method
and finally find it :3
thanks kaji
February 4, 2013 at 8:48 am | Permalink
Where is the link XD i don’t know how to use view source and what not.
February 4, 2013 at 12:47 pm | Permalink
Cmon guys… just read the post, really read, not run just your eyes through it.
February 4, 2013 at 7:17 pm | Permalink
Omg *slaps face* i can’t believe i missed that. Thanks so much Kaji i always believed in you since the beginning.
February 5, 2013 at 8:55 am | Permalink
Ok now for a serious question. How come the patch makes the game start at the volcano why can’t i go through the beginning?
February 5, 2013 at 8:58 am | Permalink
Is there an option to toggle on\off the changes introduced by Kajitani? With all due respect, I would like to play according to the systems designed by Namco Tales Studio.
February 5, 2013 at 10:27 am | Permalink
Yep, save your game, reset, hold L as you select Continue from the title screen, and load your game. This should convert the savegame back into Original mode. You can hold R instead to convert back to Translator’s Cut. It should save which mode you’re in in the save data so you don’t have to hold a button every time you load. An easy way to check to see if it worked is to check the Heal Stone menu. If you have somewhere between 1-5 charges, it’s Original mode. If you have like, 60-300 charge, it’s Translator’s Cut.
Of course, if you choose to hold the L (Lame) button, your DS will upload your name to the internet so everyone can point and laugh at you for being so lame. This condition will persist until you hold the R (Rad) button to switch back to man mode, aka Translator’s Cut.
Hope this helps!
February 5, 2013 at 12:30 pm | Permalink
uh kaji? Which everything do you mean? the master lee one or the one above it?
February 5, 2013 at 12:31 pm | Permalink
never mind I just found it.
all I have to say is that you are one crafty bastard kaji.
February 5, 2013 at 6:07 pm | Permalink
How do we change the opening to throughhim413’s version?
February 5, 2013 at 7:16 pm | Permalink
(n_n)………………………………………………………………………………………………………………………………………………………………………………………………………………………….I WAS SHOCK I THOUGHT THE GAME WILL START FROM THE BEGINNING UNTIL THE VOLCANO CHAPTER..BUT WHEN I START IT DAMN…..!
February 6, 2013 at 6:46 am | Permalink
I think patch update is joke. There’s no update than previous one.
Default: Xing, Kohaku, Hisui
Localized: Shing, Amber, Jadeite
Rocarized: Shing, Kohak, Hisui
February 6, 2013 at 7:41 am | Permalink
Kaji, I really don’t understand the EMO system. First of all, what determines a character entering EMO? Jadeite constantly enters it whereas characters like Beryl never do.
And secondly how exactly do you do a fatal strike? I mean, I know you have to hold A when the enemy is flashing but I can never seem to pull it off.
Other then that, the demo is pretty sweet. The demo makes me really excited for what’s to come with the full release. So good luck Team!
February 6, 2013 at 8:04 am | Permalink
How do you activate EMO anyway? o_o; I keep seeing Hisui use it and spam Nurse and I just wonder how on Earth it’s activated…
Also, just wondering, would it be possible to make the A button customizable as well, just like Keroro RPG? Just wondering since I wondered why they didn’t include that in Hearts but did so in Keroro RPG a while back though I guess they simply didn’t thought of it at the time.
February 6, 2013 at 9:18 am | Permalink
AFAIK it’s done similarly to how overlimit is in Symphonia.
February 6, 2013 at 12:24 pm | Permalink
I LOVE your progress bar xD
February 6, 2013 at 3:07 pm | Permalink
Jadeite enters EMO more often because he is more awesome than the other characters. His fiery Emotions and manly determination to Combine forces with the other characters results in his Soma being able to Gauge the strength of his burning heart and resonate with it relatively easily. Someone like Beryl, on the other hand, needs to be a little more deliberate about it despite her seemingly moe outward appearance.
Fatal Strike is explained within the game. Check the end of the Battle Book to reread its entry for more details. Setting up the opportunity to use one can involve a bit of planning or luck, but the button timing is pretty easy; just hold the appropriate button.
What do you mean by the A button? You can customize most of the battle controls in the Customize menu. You can’t make A cancel and B confirm for the story/menus though, if that’s what you’re asking… that would be silly.
February 7, 2013 at 1:57 am | Permalink
thanks you so much kautani!! no wonder typing kaitan direct me in ur sites on google search
February 7, 2013 at 5:33 am | Permalink
I meant like how in NDX and Keroro RPG where you could customize the O/A button in battle so instead of ^+O being slashing upwards, it could be changed into an arte giving everyone a possibility of having 8 artes at once. :O Was there anything similar in the coding of Hearts? Was just curious to see if they’ve thought of it at the time xD I guess the touch screen was supposed to make up for the lack of arte slots but it’s incredibly buggy :c
February 7, 2013 at 9:28 am | Permalink
Thanks Kaji. I’ll keep messing around and trying then!
I’m guessing from your rambling that EMO is related to the CG. (which makes sense as it would probably stop the hi ougi spamming)